News & Insights

Roblox news, read like a planner.

Industry trends, monetization, KPI explainers, and platform updates — through the lens of planning, operations, and marketing.

Roblox unifies 2D and 3D avatar item publishing on July 14 — new verification, a Plus/Premium requirement, a 600-Robux advance, and a 70%→30% cut for 2D creators
Monetization 2026-07-13 · 8 min

Roblox unifies 2D and 3D avatar item publishing on July 14 — new verification, a Plus/Premium requirement, a 600-Robux advance, and a 70%→30% cut for 2D creators

On July 14, 2026 Roblox unifies the publishing requirements and economics for 2D (classic clothing) and 3D avatar items under one 'stronger protections, more consistent marketplace' model. Uploading costs 200 Robux per item (3D is reduced from 300). Publishing now requires ID or linked-parent verification, 2-step verification, an active Plus or Premium subscription, and a publishing advance starting at 600 Robux. For 2D items the creator share drops from 70% to 30% on Marketplace and from 60% to 30% in-game. Existing 2D items from non-compliant accounts go off-sale starting August 1. Mallow and Marsh work through what changes and what a brand selling avatar items should do this week.

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Roblox loosens the door to Kids & Select — a relaxed 'Highly Engaged Players' definition brings 33% more new games in, with more on a further threshold cut promised for early August
Update 2026-07-13 · 6 min

Roblox loosens the door to Kids & Select — a relaxed 'Highly Engaged Players' definition brings 33% more new games in, with more on a further threshold cut promised for early August

In the July 6-10, 2026 Weekly Recap, Roblox says it has relaxed its definition of Highly Engaged Players — a change rolling out now and expected to complete within the week — which will increase the number of new games entering the Kids & Select catalog by 33%. Roblox adds it is working to further reduce the Highly Engaged Player threshold to enter Kids & Select, with more to share by early August. The exact new definition wasn't published. Mallow and Marsh explain what this means for a brand experience that wants into the under-13 curated catalog, and what to actually do while the numbers are still moving.

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Server Authority hit full release on July 9 — Roblox makes cheat-resistant, competitive games a built-in, opt-in engine feature
Update 2026-07-13 · 7 min

Server Authority hit full release on July 9 — Roblox makes cheat-resistant, competitive games a built-in, opt-in engine feature

On July 9, 2026 Roblox shipped Server Authority to full release: the server becomes the single source of truth for game state, automatically rejecting invalid client movements like speed hacks, while client prediction and rollback keep controls feeling instant. It's opt-in — you flip AuthorityMode to Server in Workspace properties and Roblox auto-configures five required settings. Roblox ships Racing, Soccer, and Laser Tag templates plus an experimental AI skill to convert non-streaming games. Mallow and Marsh translate what this means for brand and competitive experiences — and why 'no custom anti-cheat required' is a line a marketer can use.

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Roblox 'Shop' went live in every experience on July 7 — the personalized storefront that merchandises your catalog for you
Monetization 2026-07-06 · 7 min

Roblox 'Shop' went live in every experience on July 7 — the personalized storefront that merchandises your catalog for you

On June 24 Roblox announced Shop, an auto-generated, personalized in-game storefront that surfaces your passes, Listed developer products, and Robux packages to players. It went live for creators in Creator Hub on June 24 and auto-published to all players on July 7, 2026 — with Roblox's suggested categories, whether or not you reviewed it. Economics are unchanged (Roblox cites a >5% Robux-per-user lift in one example). Mallow and Marsh cover what shows up, what you can curate, and why a brand experience should not leave it running unreviewed.

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Recommended For You goes live — what Roblox's official 'Optimizing Discovery' reveals, and what to do now
Analysis 2026-06-29 · 7 min

Recommended For You goes live — what Roblox's official 'Optimizing Discovery' reveals, and what to do now

Roblox's 28-day retention revamp of Recommended For You rolled out on June 15. The official newsroom post 'Optimizing Discovery' spells out the goal — killing clickbait — with a quote from CGO John Ciancutti. The headline signal is intentional co-play. But new-game cold start and per-bucket weighting remain unanswered. Mallow and Marsh sort out what's now settled and what your Roblox game should change.

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Who actually plays Roblox in 2026? 132M daily users — and they're not all kids
Analysis 2026-06-20 · 7 min

Who actually plays Roblox in 2026? 132M daily users — and they're not all kids

Roblox Q1 2026: 132M daily active users (+35%), 31B hours. Among age-checked users, 36% are under 13, 38% are 13–17, and 26% are 18+. The over-18 cohort is the fastest-growing and highest-spending. Mallow and Marsh break down the real audience and what cohort a game team should target.

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Roblox is paying creators more than ever — $1.5B in FY2025, and rising. The creator economy by the numbers
Monetization 2026-06-20 · 7 min

Roblox is paying creators more than ever — $1.5B in FY2025, and rising. The creator economy by the numbers

Roblox paid creators $1.50B in FY2025 Developer Exchange fees (+63%, faster than revenue), the top 1,000 creators averaged $1.3M each (+50%), and it keeps raising rates. Mallow and Marsh map the creator economy — payouts, rate hikes, on-ramp programs, and the catch — for a company weighing a Roblox game.

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Roblox 'lost' over $1B in FY2025 — and generated $1.35B in cash. Reading the numbers for your studio
Analysis 2026-06-20 · 8 min

Roblox 'lost' over $1B in FY2025 — and generated $1.35B in cash. Reading the numbers for your studio

Roblox's FY2025: revenue $4.89B (+36%), GAAP net loss $1.07B — yet $1.80B operating cash flow and $1.35B free cash flow, both roughly doubled. Mallow and Marsh decode why the 'loss' is misleading, and what the cost structure (creator payouts +63%, safety +26%) means for a company running a Roblox game.

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Roblox is age-gating Team Create — what it means for your studio, freelancers, and private builds
Update 2026-06-16 · 6 min

Roblox is age-gating Team Create — what it means for your studio, freelancers, and private builds

Roblox's June rollout requires age checks to collaborate in Team Create (June 11), to play published Private games (June 16), and adds cross-age collaboration limits on June 25. Mallow and Marsh turn it into an action list for a company that works with an outside studio and freelancers — including the new bulk Trusted Friends request.

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Roblox Kids & Select go global — and Roblox just widened the door to the under-16 audience
Marketing 2026-06-16 · 7 min

Roblox Kids & Select go global — and Roblox just widened the door to the under-16 audience

Roblox Kids and Select are now live worldwide, holding the vast majority of Roblox playtime. Roblox is relaxing eligibility (+33% new games/day), adding a refundable 100k-Robux Expedited Review that bypasses the engagement threshold, and an Ads Manager Engagement Objective beta. Mallow and Marsh map how a game team gets into those catalogs.

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Roblox rewires 'Recommended For You' to reward 28-day retention — what it means for your Roblox game
Analysis 2026-06-15 · 7 min

Roblox rewires 'Recommended For You' to reward 28-day retention — what it means for your Roblox game

Roblox is expanding its Recommended For You algorithm from a 7-day to a 28-day window, dropping qualified play-through rate for play-through rate plus first-play bounce, and publishing the relative weighting of its signals. Mallow and Marsh unpack what the discovery shift means for companies running Roblox games — and why the launch spike is no longer enough.

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Roblox's Managed Pricing puts your prices on autopilot — when to let it run and when to hold the wheel
Monetization 2026-06-15 · 7 min

Roblox's Managed Pricing puts your prices on autopilot — when to let it run and when to hold the wheel

Roblox merged Regional Pricing and Price Optimization into one automated system, Managed Pricing, that sets and continuously tunes prices for passes and developer products. New items enroll by default; existing Regional Pricing items migrate automatically. Mallow and Marsh weigh the earnings upside against when a game team should keep manual control.

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Roblox's AI can now generate 3D models in editable parts — why that turns a toy into a tool
Update 2026-06-11 · 6 min

Roblox's AI can now generate 3D models in editable parts — why that turns a toy into a tool

Studio's Assistant now generates 3D models split into up to 8 named, individually editable parts via /generate_mesh and /generate_procedural_model. Mallow and Marsh explain why segmentation is the real upgrade, how image prompts work, what an early-preview status means for shipping, and how a company game team should fold it into production.

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Roblox bets on generative-AI photorealism — what 'Roblox Reality' means for brand planners
Analysis 2026-06-10 · 7 min

Roblox bets on generative-AI photorealism — what 'Roblox Reality' means for brand planners

On June 3, 2026, Roblox acquired Morpheus AI's team and technology and brought on the founders of Dynamics Lab and Lucid AI to accelerate 'Roblox Reality' — a push toward photorealistic, multiuser worlds. Mallow and Marsh separate the vision from what brands can actually act on today.

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Get your avatar items featured this summer — Roblox's seasonal Marketplace call, and the head deadline to beat
Marketing 2026-06-10 · 7 min

Get your avatar items featured this summer — Roblox's seasonal Marketplace call, and the head deadline to beat

On June 5, 2026, Roblox opened its Summer Call for Content: nominate avatars, items, emotes, and makeup to be featured in seasonal Marketplace sorts through early August. Meanwhile, the Marketplace Policy for Heads sets hard deadlines. Mallow and Marsh turn both into a brand action plan.

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Roblox crowns its Games for Change winners — and quietly tells you what it rewards
Community 2026-06-10 · 6 min

Roblox crowns its Games for Change winners — and quietly tells you what it rewards

Roblox named the winners of its Games for Change Challenge: Gather-2-Gether ($15k, a parent-and-child co-op) and Island of Communion ($10k, team exploration). Mallow and Marsh read past the feel-good headline to the design signal — co-play and prosocial play are the same behaviors Roblox now rewards in discovery — and pull practical lessons any game team can use.

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Roblox is ending cross-game tracking: what Scoped User Identifiers change for your player data
Analysis 2026-06-10 · 7 min

Roblox is ending cross-game tracking: what Scoped User Identifiers change for your player data

Roblox is rolling out per-game Scoped User Identifiers so the same player gets a different ID in every experience. New users get scoped IDs; returning users keep their global UserId. Mallow and Marsh walk a company game team through the timeline, the DataStore migration, the new Player.User API, and how cross-title linking becomes consent-based.

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Roblox Communities get real engagement tools — Polls, no-opt-in Announcements, Analytics, and Support Tickets
Community 2026-06-02 · 7 min

Roblox Communities get real engagement tools — Polls, no-opt-in Announcements, Analytics, and Support Tickets

Roblox shipped a major upgrade to Communities: Polls, Announcement Notifications that no longer need opt-in, an analytics dashboard, rich-text and role-gated forums, and a Support Ticket system. Mallow and Marsh unpack what brand teams running a Community should do with it.

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Loot boxes get stricter — Roblox clarifies odds disclosure and region-gating for Paid Random Items
Monetization 2026-06-02 · 7 min

Loot boxes get stricter — Roblox clarifies odds disclosure and region-gating for Paid Random Items

Roblox now requires numerical odds shown before purchase, every outcome to have value, and PolicyService region-gating for any paid random-item mechanic. Effective immediately. Mallow and Marsh walk brand teams through the compliance checklist for gacha and mystery-box mechanics.

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Rewarded Video gets a storefront placement and no-code setup — Roblox's opt-in ad format grows up
Monetization 2026-06-02 · 6 min

Rewarded Video gets a storefront placement and no-code setup — Roblox's opt-in ad format grows up

Roblox is testing a 'Join with Reward' placement on experience detail pages, a drag-and-drop setup plugin, and four new reporting metrics for Rewarded Video. Mallow and Marsh unpack what the opt-in ad format means for brand-side monetization — and why it's still apply-only beta.

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DevEx rate jumps 42% on 18+ US spend — Roblox starts paying more for grown-up experiences
Monetization 2026-06-01 · 7 min

DevEx rate jumps 42% on 18+ US spend — Roblox starts paying more for grown-up experiences

Live since June 8, 2026: Roblox pays a 42% higher DevEx rate on spend from age-checked 18+ US players in qualifying R15 experiences. Mallow and Marsh unpack what this revenue tailwind means for brands building for adult audiences.

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Roblox Q1 2026 earnings, read for brands — record numbers, a guidance cut, and the safety tax
Analysis 2026-06-01 · 8 min

Roblox Q1 2026 earnings, read for brands — record numbers, a guidance cut, and the safety tax

Bookings +43% to $1.7B, DAU +35% to 132M, hours +43% to 31B — yet Roblox lowered its full-year outlook. Mallow and Marsh separate the headline growth from the safety-driven slowdown and explain what it means for brand planning.

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Roblox's well-being push — Koko, Playerthree, ThroughLine, and a 36-hour student-built game
Safety 2026-05-23 · 6 min

Roblox's well-being push — Koko, Playerthree, ThroughLine, and a 36-hour student-built game

May 19, 2026: Roblox lined up new mental health partnerships alongside the Kids/Select rollout. Bullying-resilience game with Koko + Northwestern, ThroughLine helpline expansion, Thrive signal-sharing, plus "Mindful Egg" — built in under 36 hours by UCLA first-timers. Mallow and Marsh on what brand teams should read into the timing.

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Procedural Models hits Full Release — Roblox's AI + parametric 3D pipeline lands in Team Create
Studio 2026-05-22 · 7 min

Procedural Models hits Full Release — Roblox's AI + parametric 3D pipeline lands in Team Create

May 18, 2026: Procedural Models exits beta. New ProceduralModel Instance, Luau Generator Modules, Assistant /generate_procedural_model command. Mallow and Marsh unpack what brand asset workflows actually change.

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Roblox Kids/Select publishing requirements — experience distribution to under-16s just got stricter
Update 2026-05-20 · 7 min

Roblox Kids/Select publishing requirements — experience distribution to under-16s just got stricter

Rollout began 2026-05-19. ID verification, 2FA, Plus subscription, a 1,000 R$ alternate fee, a 60-day highly-engaged-player threshold, and a mid-June collaborator age-check requirement. Mallow and Marsh walk through what brand teams need to verify.

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Cross-game sales ending plus the Transfers API — Roblox's "pocket-money culture" grows up
Monetization 2026-05-18 · 6 min

Cross-game sales ending plus the Transfers API — Roblox's "pocket-money culture" grows up

May 29 ends cross-game pass and DevProduct sales. The new Transfers API replaces the Pls Donate model. Mallow and Marsh unpack what brand-side monetization should take from this.

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Calbee, Takara Tomy, Sumitomo — what Japanese brands are already running on Roblox
Analysis 2026-05-17 · 6 min

Calbee, Takara Tomy, Sumitomo — what Japanese brands are already running on Roblox

BEYBLADE PARK (2023), Omochi Studio (2024), Jagariko Hide-and-Seek (2025) — Mallow and Marsh map the actual Japan-brand Roblox footprint, with the Nikkei 5x creator-growth data behind it.

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Creator Roadmap 2026 Spring Update — Planning Mode and 4K textures shorten brief-to-launch
Update 2026-05-14 · 6 min

Creator Roadmap 2026 Spring Update — Planning Mode and 4K textures shorten brief-to-launch

Roblox's spring 2026 Creator Roadmap. Planning Mode (Agentic AI) and engine upgrades to 4K textures. Mallow and Marsh unpack how brand-side commissioning changes.

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Google × Roblox Immersive Ads goes mainstream — the day Roblox lines up in the ad-budget chart
Marketing 2026-05-07 · 6 min

Google × Roblox Immersive Ads goes mainstream — the day Roblox lines up in the ad-budget chart

How existing video creative auto-converts into 3D immersive ads, plus the new Roblox homepage ad slot. Mallow and Marsh unpack what brand advertisers should do now.

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How the Avatar API update reshapes UGC business
Update 2026-04-30 · 6 min

How the Avatar API update reshapes UGC business

Mallow and Marsh walk through Roblox's Avatar v3 API at a beginner's pace, focusing on what brand UGC planners and marketers need to know.

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Three day-one design patterns shared by every recent hit
Analysis 2026-04-23 · 8 min

Three day-one design patterns shared by every recent hit

What the past 12 months of Roblox top-chart entries reveal about preventing first-session drop-off — three principles for game design and brand experiences alike.

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Season-pass pricing — conversion vs. price tier
Monetization 2026-04-16 · 5 min

Season-pass pricing — conversion vs. price tier

Mallow and Marsh compare conversion and LTV impact across the 39 / 99 / 199 / 399 Robux tiers — what's profitable in practice.

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Brand-world launch — the first-week traffic playbook
Marketing 2026-04-09 · 7 min

Brand-world launch — the first-week traffic playbook

For IP-collab worlds on Roblox, what to seed across which channels in launch week. Mallow and Marsh walk through a checklist drawn from real campaigns.

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Titles that grow via creator programs — leveraging Roblox's official initiatives
Community 2026-04-02 · 6 min

Titles that grow via creator programs — leveraging Roblox's official initiatives

Creator Rewards, UGC Creator Program, Verified Badges. Programs that look developer-only, read through a brand-side lens by Mallow and Marsh.

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Japan-market Roblox player trends — 2026 Q1 report
Analysis 2026-03-26 · 10 min

Japan-market Roblox player trends — 2026 Q1 report

Domestic DAU, age distribution, genre preference, and ARPDAU. The Japan-specific patterns that surface against the global baseline, walked through by Mallow and Marsh.

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