Roblox is age-gating Team Create — what it means for your studio, freelancers, and private builds

Roblox is adding age requirements to Team Create on a three-date schedule in June, and it touches more than just collaboration — it also changes how people access your private, in-development builds. From June 11 you need an age check to collaborate; from June 16 you need one to play a published Private game; and from June 25 cross-age teams need a trust relationship, not just verification. Mallow and Marsh translate it into a concrete action list for a company that works with an external studio and freelancers.

Roblox is age-gating Team Create — what it means for your studio, freelancers, and private builds
Key takeaways
  • Three-date June 2026 rollout: June 11 — age check required to collaborate in Team Create; June 16 — age check required to play a published Private game; June 25 — cross-age collaboration restrictions take effect.
  • From June 25, collaborating across age groups requires each person to be a similar age or Trusted Friends with all current collaborators who have already accessed the game, OR have parental permission (via a linked parent account) for younger creators.
  • Roblox added a bulk Trusted Friends request so a whole team can establish trust relationships at once in Studio — set this up before June 25 to avoid freezing a mixed-age team mid-project.
  • The rationale is safety: private, unpublished games skip the moderation that happens at publish time, so age checks plus trust requirements close that gap and give parents control over who their kids collaborate with.

Cast

Mallow
SENIOR CONSULTANT · 13Y

Senior consultant at ZehnStudio26. Around since the early Roblox days. Good at translating dense topics into plain language.

Marsh
ROBLOX GAME MARKETER · READER STAND-IN

A marketer responsible for a company's Roblox game. Strong on marketing, still learning Roblox's mechanics — asks "what does that mean?" so readers don't have to. The reader's voice.

Marsh
Mallow, Roblox is adding age checks to Team Create. We work with an outside studio and a few freelancers. Does this disrupt our development?
Mallow
It can — if you don't prepare. There's a three-date rollout in June, and it touches both how you collaborate and how people access your own private builds. Let me lay it out so you can get ahead of it.
Marsh
Give me the dates.
Mallow
June 11: age check required to collaborate in Team Create. June 16: age check required to play a published Private game. June 25: cross-age collaboration restrictions kick in. Three separate gates, each a bit broader than the last.
Marsh
"Age check to collaborate" — what does that mean for our team in practice?
Mallow
Anyone who wants to work with others in Team Create must complete Roblox's age verification. As of June 11, no age check, no collaborating. So every person touching your build — your external studio, your freelancers, and you — needs to be age-verified before they can join the project. (A solo creator working alone in Studio doesn't need this — the requirement is specifically about collaborating with others.)
Marsh
We keep our game Private while we build and QA it. What changes on June 16?
Mallow
From June 16, an age check is required to play a published Private game. So previewing or testing your unreleased build now also requires verification for whoever joins it. Make sure your QA testers, internal stakeholders, and any reviewers are verified before they try to hop in — otherwise they'll bounce off the door.
Marsh
And June 25 — "cross-age collaboration restrictions"?
Mallow
This is the one to actively plan for. From June 25, to collaborate across age groups, each collaborator must either: be a similar age to — or Trusted Friends with — all current collaborators who've already accessed the game, OR have parental permission (via a linked parent account's controls) for younger creators. A mixed-age team can't just all age-verify and carry on — they need a trust relationship.
Marsh
That could freeze our team mid-project. Is there a way to get ahead of it?
Mallow
Yes, and Roblox shipped a tool for exactly this: you can now request Trusted Friends in bulk with multiple collaborators on a game in Studio. So before June 25, have your whole team establish Trusted Friends relationships in one pass. Do it now — not on the 24th, when a missed person blocks the build.
Marsh
Why is Roblox doing this?
Mallow
Safety. A private, unpublished game skips the moderation that happens when you publish — so a bad actor could use Team Create on a private game to interact with people, including minors, outside moderation. Age checks plus the trust requirement close that gap, and give parents control over who their kids collaborate with. It's consistent with the age-based accounts and the chat age-checks.
Marsh
So what's our action list?
Mallow
Four things. (1) Make sure everyone on your build — internal and external — completes age verification now. (2) Verify anyone who needs to play your Private build before June 16. (3) Before June 25, run the bulk Trusted Friends request across your whole team, or confirm everyone is similar-age or has parental permission. (4) If you ever contract minors or students, set up the parental-permission path early — it takes coordination.
Marsh
Anything for how we staff projects going forward?
Mallow
Yes — assume any collaborator on a Roblox project must be age-verifiable and willing to be a Trusted Friend of the team. Bake "Roblox-verified" into your onboarding for studios and freelancers, the way you'd handle an NDA. It turns a last-minute "why can't they join the build?" into a solved checkbox.
Marsh
Executive summary?
Mallow
(1) Three-date June rollout: June 11 age check to collaborate in Team Create; June 16 age check to play published Private games; June 25 cross-age collaboration needs "similar age or Trusted Friends" (with collaborators who've already accessed the game), or parental permission. (2) Use the new bulk Trusted Friends request to set your whole team up before June 25. (3) It's a safety move — private builds skip publish-time moderation, so Roblox is closing that gap. (4) Action: age-verify everyone (internal + external), verify Private-build testers, run bulk Trusted Friends now, and build verification into collaborator onboarding.
Marsh
So "is everyone age-verified and Trusted?" is now part of our project kickoff checklist. Noted.

Frequently asked questions

What are the key dates for Team Create age requirements?
June 11, 2026 — an age check is required to collaborate in Team Create. June 16, 2026 — an age check is required to play a published Private game. June 25, 2026 — cross-age collaboration restrictions take effect.
What does the June 25 cross-age rule require?
To collaborate across age groups, each collaborator must be a similar age or Trusted Friends with all current collaborators who have already accessed the game, OR have parental permission via a linked parent account for younger creators. Age verification alone is not enough for a mixed-age team — a trust relationship is required.
How do we keep our team from being blocked mid-project?
Use the new bulk Trusted Friends request, which lets a whole team establish Trusted Friends relationships at once in Studio, and do it before June 25. Also make sure every internal and external collaborator completes age verification now, and that anyone who needs to play your Private build is verified before June 16. Bake age-verification into your onboarding for studios and freelancers.

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