Roblox Kids & Select go global — and Roblox just widened the door to the under-16 audience
Roblox Kids and Roblox Select — the age-based accounts for under-16 players — are now live globally, and tens of thousands of games already fill those catalogs, representing the vast majority of Roblox playtime. If your game isn't eligible for them, you simply can't reach that audience. The good news in this announcement: Roblox is widening the door with relaxed eligibility, a refundable fast-track review, and a new ad objective aimed at qualifying players. Mallow and Marsh map out how a team running a Roblox game gets in.
- Roblox Kids (younger children) and Select (roughly 9–15) are now live globally as of mid-June 2026, after a regional rollout that began May 19 in New Zealand, the Netherlands, Australia, and Indonesia. Tens of thousands of games fill the catalogs, holding the vast majority of Roblox playtime.
- To reach those audiences a game must be evaluated and deemed eligible; the engagement benchmark (detailed in the earlier alternate-publishing-requirements announcement) is roughly 500 highly engaged players in the last 60 days.
- Roblox will relax the 'Highly Engaged Player' definition in the coming weeks, estimated to increase new games entering the Kids/Select catalog by about 33% each day, with further adjustments over the coming months.
- Two new tools: a Refundable Expedited Review (100,000 Robux per game, reviewed within 48 hours, bypasses the engagement threshold, refunded after 90 days if the game stays in good standing and reaches minimum highly engaged player milestones — forfeited only for severe Community Standards violations); and an Ads Manager Engagement Objective beta that targets players whose sessions count toward the threshold.
Cast
Senior consultant at ZehnStudio26. Around since the early Roblox days. Good at translating dense topics into plain language.
A marketer responsible for a company's Roblox game. Strong on marketing, still learning Roblox's mechanics — asks "what does that mean?" so readers don't have to. The reader's voice.
Frequently asked questions
- What does it take for my game to reach Kids and Select audiences?
- Your game must be evaluated and deemed eligible for the Kids and Select catalogs. The engagement benchmark (detailed in Roblox's earlier alternate-publishing-requirements announcement) is roughly 500 highly engaged players in the last 60 days. Roblox is now relaxing the 'Highly Engaged Player' definition, which it estimates will increase new games entering the catalog by about 33% per day.
- What is the Expedited Review and how much does it cost?
- It is a fast-track review costing 100,000 Robux per game, completed within 48 hours, that bypasses the Highly Engaged Player threshold. The fee is refundable after 90 days if the game stays in good standing and reaches minimum highly engaged player milestones, and is forfeited only for severe Community Standards violations — so it functions more like a refundable deposit than a flat fee.
- How does the Ads Manager Engagement Objective help?
- It is a new campaign objective (in beta) that targets players whose sessions count toward the Highly Engaged Player threshold, rather than optimizing for general discovery. That lets you spend ad budget specifically to reach the players who help your game qualify for the Kids and Select catalogs.
- What's the biggest risk in pursuing this audience?
- Compliance. The entire framework is about content suitability for minors, and the Expedited Review fee is forfeited for severe Community Standards violations. Before targeting Kids and Select, make sure your content, chat, monetization (including paid-random-item odds disclosure and advertising rules), and data practices all meet the bar for younger users — eligibility gets you in, but a violation gets you pulled.





