Recommended For You goes live — what Roblox's official 'Optimizing Discovery' reveals, and what to do now
Two weeks ago, Roblox announced it was reworking the Home 'Recommended For You' (RFY) sort from a 7-day to a 28-day retention window. What happened next? In short: it went live. Rollout began on June 15, and that same day Roblox published not just the developer-facing announcement but a platform-level newsroom post, 'Optimizing Discovery', spelling out the goal — killing clickbait. The headline signal is playing intentionally with friends (co-play). Meanwhile, questions like 'how do new games get surfaced?' and 'how are the buckets weighted?' remain officially unanswered. Mallow and Marsh sort out what's settled in these two weeks and what to change if you run a Roblox game.
- Went live June 15. Alongside the developer announcement, Roblox published the newsroom post 'Optimizing Discovery', with CGO John Ciancutti quoted that 'great games should be easy to find' (132M DAU, millions of games)
- Goal spelled out: games that win attention with exciting thumbnails but lack long-term value were 'displacing games that players value for the long term, actually harming long-term retention and engagement' — and this corrects that. In testing, surfacing of retaining games improved and platform DAU/engagement rose (no specific % disclosed)
- The headline signal is 'intentional co-play days' (days a player intentionally plays with friends). Roblox now explicitly weights social play — one of the platform's strongest retention drivers
- Open questions: cold start for new games under a 28-day window, and the relative weight of Day 1 / 2–7 / 8–28, are officially unanswered. Per developer reports on the forum (unconfirmed by Roblox), an April 10 RFY test saw some games drop Home impressions/CCU by 70–80%. Operators should invest in co-play, Day 8–28 return reasons, honest thumbnails, and weekly monitoring
Cast
Senior consultant at ZehnStudio26. Around since the early Roblox days. Good at translating dense topics into plain language.
A marketer in charge of a company's Roblox game. Strong on marketing, still learning Roblox-specific mechanics. Asks the naive questions on the reader's behalf.
Frequently asked questions
- Is the Recommended For You revamp live now?
- Yes. Roblox began rollout on June 15, 2026, and published the newsroom post 'Optimizing Discovery' the same day. The evaluation window expanded from 7 to 28 days, scoring long-term retention across three buckets (Day 1, Day 2–7, Day 8–28). Chief Growth Officer John Ciancutti commented on the importance of connecting players to the right games among 132 million daily active users and millions of games.
- What is Roblox trying to achieve with this change?
- Killing clickbait. Roblox stated that games which win attention with flashy thumbnails but lack long-term value 'were displacing games that players value for the long term, actually harming long-term retention and engagement.' In testing, it says surfacing of retaining games improved and platform-wide DAU and engagement rose (no specific figures disclosed).
- How will a newly launched game get surfaced under a 28-day window?
- Roblox hasn't answered clearly yet. On the developer forum, questions about cold start for new games under the 28-day window and the relative weighting of Day 1 / 2–7 / 8–28 remain open. Per developer reports on the forum (not confirmed by Roblox staff), an April 10, 2026 test saw some games drop Home impressions/CCU by 70–80%, so after launch we recommend checking your numbers weekly in Creator Analytics ⟩ Acquisition ⟩ Home Recommendations.





