World construction
Worlds where katana-driven visual language can land. From biome / hub / sandbox foundations to lean implementation tuned for the Roblox platform. AI-accelerated prototyping, engineered to stay smooth on mobile.
Data-driven LiveOps and monetization design. A studio built around anime × katana action as a worldbuilding signature. AI-accelerated production with a 12-person team across Tokyo and Peshawar — building Roblox titles that keep growing after launch. Available to talk about new Roblox work.
Six specialized disciplines under one roof. Strategy, build, and operations run end-to-end with no handoff seams.
Worlds where katana-driven visual language can land. From biome / hub / sandbox foundations to lean implementation tuned for the Roblox platform. AI-accelerated prototyping, engineered to stay smooth on mobile.
Items players actually want to wear and show off. Equipment, cosmetics, emotes, Marketplace-ready UGC — built to keep earning attention inside Roblox's economy.
Voice chat, parties, community hubs. A stable multiplayer foundation that holds up under high concurrent counts.
Robux economy, season passes, limited items, retention design — all tuned with data. We read DAU, ARPDAU, and retention every week to decide what to fix next for revenue.
Brand-side Roblox experiences. Short-burst pop-ups to permanent hubs — concept → build → operate → measure, one stop. Strong fit with Japanese IP.
Post-launch operations — LiveOps — is our primary business. Data monitoring, weekly events, content drops, patch operations. The kind of operation that keeps growing the title, not the kind that ships once and forgets.
Past contract titles we've built and operated are bound by non-disclosure. Their production details aren't public. The aggregate metrics on this page (total visits, peak MAU, play time) are listed strictly as indicators.
Our flagship in-house title in active development: a katana & ninja action title that ZehnStudio26 is staking its name on. Concept art and visual development are in flight.
Target players, Roblox-platform specifics, business goals. We reconcile against Roblox's own quality signals (PT, QPTR, retention) and design something that can actually win.
Concept doc, block-out, visual direction. The full game fits on a single page before any asset production begins.
Two-week sprints. A playable build by the end of the second sprint; ship to production once the value is validated.
Weekly updates, A/B-tuned quests, data-driven economy adjustments. Community operation and patches, continuous.
We support your Roblox ambitions. Data-driven design, improvement, and operation — please reach out. Our edge is the Japan-native anime × katana action sensibility, and we run AI-accelerated production across every phase. Our manager, after all, is also an AI.
Sharpen your strengths, connect through them, and reach the world. What we aim for, what we believe in, and the 5 values that anchor our review system.
A 12-person Tokyo + Peshawar studio. Each member's specialization, badge level, and shipped titles. Coming soon.